112 lines
3.0 KiB
JavaScript
112 lines
3.0 KiB
JavaScript
'use strict';
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// Selecting elements
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const player0El = document.querySelector('.player--0');
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const player1El = document.querySelector('.player--1');
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const score0El = document.querySelector('#score--0');
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const score1El = document.getElementById('score--1');
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const current0El = document.querySelector('#current--0');
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const current1El = document.querySelector('#current--1');
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const diceEl = document.querySelector('.dice');
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const btnNew = document.querySelector('.btn--new');
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const btnRoll = document.querySelector('.btn--roll');
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const btnHold = document.querySelector('.btn--hold');
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// Starting conditions
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score0El.textContent = 0;
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score1El.textContent = 0;
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diceEl.classList.add('hidden');
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let scores = [0, 0],
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currentScore = 0,
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activePlayer = 0,
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playing = true,
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dice = 0;
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const init = function () {
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scores = [0, 0];
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currentScore = 0;
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activePlayer = 0;
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playing = true;
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dice = getDice();
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diceEl.classList.add('hidden');
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score0El.textContent = 0;
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score1El.textContent = 0;
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current0El.textContent = 0;
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current1El.textContent = 0;
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player0El.classList.remove('player--winner');
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player1El.classList.remove('player--winner');
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if (
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!document
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.querySelector(`.player--${activePlayer}`)
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.classList.contains('player--active')
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) {
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player0El.classList.add('active--player');
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player1El.classList.remove('active--player');
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}
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};
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init();
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function getDice() {
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return Math.trunc(Math.random() * 6) + 1;
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}
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const switchPlayer = function () {
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document.getElementById(`current--${activePlayer}`).textContent = 0;
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currentScore = 0;
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activePlayer = activePlayer === 0 ? 1 : 0;
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player0El.classList.toggle('player--active');
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player1El.classList.toggle('player--active');
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};
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// Rolling dice funtionality
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btnRoll.addEventListener('click', function () {
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if (playing) {
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// 1. Generating a random dice roll
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const dice = getDice();
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console.log(dice);
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// 2. Display a dice
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diceEl.classList.remove('hidden');
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diceEl.src = `dice-${dice}.png`;
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// 3. Check for rolled 1: if true, switch to next player
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if (dice !== 1) {
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// Add dice to current score
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currentScore += dice;
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document.getElementById(`current--${activePlayer}`).textContent =
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currentScore;
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} else {
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// Switch to next player
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switchPlayer();
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}
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}
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});
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btnHold.addEventListener('click', function (event) {
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if (playing) {
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// 1. Add currentScore to active player's score
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scores[activePlayer] += currentScore;
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document.getElementById(`score--${activePlayer}`).textContent =
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scores[activePlayer];
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// 2. Check if player's score is more than 100
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if (scores[activePlayer] >= 100) {
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// Finish the game
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playing = false;
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diceEl.classList.add('hidden');
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document
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.querySelector(`.player--${activePlayer}`)
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.classList.add('player--winner');
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document
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.querySelector(`.player--${activePlayer}`)
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.classList.remove('player--active');
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} else {
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switchPlayer();
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}
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}
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});
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// Restart the game
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btnNew.addEventListener('click', init);
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