112 lines
3.0 KiB
JavaScript

'use strict';
// Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1');
const current0El = document.querySelector('#current--0');
const current1El = document.querySelector('#current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
// Starting conditions
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add('hidden');
let scores = [0, 0],
currentScore = 0,
activePlayer = 0,
playing = true,
dice = 0;
const init = function () {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
dice = getDice();
diceEl.classList.add('hidden');
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
if (
!document
.querySelector(`.player--${activePlayer}`)
.classList.contains('player--active')
) {
player0El.classList.add('active--player');
player1El.classList.remove('active--player');
}
};
init();
function getDice() {
return Math.trunc(Math.random() * 6) + 1;
}
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
// Rolling dice funtionality
btnRoll.addEventListener('click', function () {
if (playing) {
// 1. Generating a random dice roll
const dice = getDice();
console.log(dice);
// 2. Display a dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
// 3. Check for rolled 1: if true, switch to next player
if (dice !== 1) {
// Add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
// Switch to next player
switchPlayer();
}
}
});
btnHold.addEventListener('click', function (event) {
if (playing) {
// 1. Add currentScore to active player's score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. Check if player's score is more than 100
if (scores[activePlayer] >= 100) {
// Finish the game
playing = false;
diceEl.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
} else {
switchPlayer();
}
}
});
// Restart the game
btnNew.addEventListener('click', init);